See the following video which sums up the app in a nutshell.
The challenges in the new millennium require that both teachers and students become competent users of ICT, able to integrate Web 2.0 tools into their daily teaching and learning. Many of these tools are currently being used by educators to teach ESL or EFL. This blog is dedicated to those tools which can easily be adapted for use in the English classroom. It's a question of using these tools in innovative ways in order to engage our digital learners and motivate them to learn English!
Total Pageviews
Thursday, April 14, 2016
Plickers
See the following video which sums up the app in a nutshell.
Wednesday, February 10, 2016
MYSTERY SKYPE
Mystery Skype and other educational Skype activities are taking off in a big way in schools all over the world. It's a great way to open up the walls of your classroom by taking your students to other classrooms around the world, virtually of course! It's also a great way to bring interesting people into your own classroom.
There are three activities offered on the new Microsoft for Education platform:
1. Mystery Skype
2. Guest Speaker
3. Virtual Field trip
In all three activities, students are able to virtually go out into the world and see other places or meet interesting people thanks to video-conferencing tools such as Skype.
I have personally been trying out the Mystery Skype activity with teachers who are learning this new methodology and it has been a great success. There are so many skills being worked on during a short 20 minute Mystery Skype game:
- Critical thinking skills
- Mapping skills
- Language skills
- Collaborative team-working skills
Wednesday, October 14, 2015
Riddle - Create, Customise, Publish, Analyse!
CLOUDS
YES
NO
MAYBE
Wednesday, June 10, 2015
HSTRY - Timelines for English language learners
Friday, May 22, 2015
HEADLINE NEWS STORIES
Friday, May 23, 2014
CODE-MONSTER
I'm sure a lot of you have heard of Scratch, which is a programming language which teaches kids how to code in order to make their own interactive games or stories. I just came across CODE-MONSTER which has the same purpose of teaching code language to kids but is much more basic. Kids carry out very simple tasks in order to get an idea of how coding works. The results are instant. Every task carries out some type of visual action that can actually be seen on the screen. I think this tool could be very motivating for those students who are interested in game designing, web page creation, etc. because of its simplicity.
Have a look and try it out yourselves!
http://www.crunchzilla.com/code-monster
Wednesday, May 21, 2014
GRAMMAR IN INFOGRAPHICS
Tuesday, April 1, 2014
MAKING GUESSING GAMES WITH PREZI
To introduce my teens to Prezi for the first time, I had them make sentences about a 'secret animal'. It was a great first activity because they learned how to place their sentences on the canvas, make their own paths and hide the image somewhere within the words. They also practised the vocabulary we were learning; adjectives, comparatives and superlatives. The end result was having short presentations in front of the class for everyone to guess the secret animal. On top of using their English, both written and orally, they had fun making their Prezis. I didn't correct all of their English mistakes because I didn't want to discourage them!! After this activity, Prezis became a norm in our classroom!
Thursday, January 2, 2014
BUNCEE
This looks like an interesting tool to use with your students. Basically, Buncee is yet another web-based content creation tool. Students can add photos, videos, audio, text, drawings, etc. in order to create dynamic project presentations. Teachers can use Buncee to create lessons online. You can also make fun greeting cards like the example I am showing here. I joined and made it in less than 10 minutes!
http://www.buncee.com/buncee/11996
Thursday, October 10, 2013
SYMPHONICAL
Thursday, July 11, 2013
MINDMUP MAPS
Thursday, June 27, 2013
THINGLINK
Have some fun this Summer creating interactive images and sharing them with your friends. THINGLINK is a tool which allows you to add 'hotspots' to your image, making it interactive in some way. You can link the hotspots to text, exterior links, videos, etc... Give your students a task such as the one found in the example below. All they need is an image and some imagination!
CLICK HERE TO SEE ONLINE EXAMPLE
Wednesday, May 29, 2013
Create guides and tutorials with TILDEE

They can easily share their tutorials with their teacher and classmates too which enriches the whole language exchange. There are other tools for making guides such as http://snapguide.com/, however the point I'm trying to make is that the actual practice of getting students to create guides and tutorials is very rich language learning strategy that has now been made easy and engaging with tools such as the two I have mentioned here. Getting students to create and 'teach' gives them the opportunity to use language in an active way. They learn by 'doing'. Check out the examples and please share with me any tutorials you create with your students!
I will leave with this Chinese proverb:
Thursday, April 18, 2013
DIGITAL STORYTELLING
DIGITAL STORYTELLING

I have posted before about the educational value of creating digital stories but I am going to add some new thoughts. We can all create a good story. No matter the age of the students you are teaching or what their interests or 'learning-language' may be, I can guarantee you that they have a story to tell. Let's help them as teachers to find their voice and to put their stories on the web where they can be shared with others in their class, school or even other schools around the world.
Some benefits which will come out of storytelling:
These aren't my own but I couldn't have said it better! (By : Med Kharbach)
- It develops creativity and critical thinking
- Students who are shy or afraid to talk in class get a chance to speak out their minds
- It empowers students voice to deliver rich, deep message that is capable of conveying a powerful message.
- It helps students explore the meaning of their own experience, give value to it, and communicate that experience with others.
- It promotes the notions of life long learning and independent learning
- It develops students communicative skills
- It is a reflective process that helps students reflect upon their learning and find deep connections with the subject matter of a course or with an out-of-class experience.
- It fosters students sense of individuality
- It also gives students an opportunity to experiment with self-representation and establish their identity
- Students creating digital stories develop proficiency with multimedia applications
Thursday, January 3, 2013
GRAMMAR GAMBLE
Learn and practise grammar as a game with the whole class. What I like about this game
is that you can practise specific grammar topics that you may be learning at the moment.
If not, you can go straight into playing the game and competing against others from all
over the world with mixed grammar-related questions. The more confident you are with
your answers, the more you will 'gamble'.
Very practical and engaging!
Saturday, October 20, 2012
USING POLLS WITH STUDENTS
Some easy sites to make polls are:
- http://www.polldaddy.com/
- http://www.polleverywhere.com/
- http://www.surveymonkey.com/
- http://pollcode.com/
- http://www.polljunkie.com/
- http://newpoll.net/
Let students control some of their own learning by giving them the opportunity to be active and feel that they are the 'creator' of learning activities such as this one!
polljunkie_id = 19474;
polljunkie_code="Wp8AAB";
polljunkie_width = "250";
polljunkie_height = "300";
polljunkie_bordercolor = "#2D7012";
polljunkie_bar_color = "#BDBDBD";
polljunkie_bar_bg_color = "#1C0F0F";
polljunkie_showPoll();
Monday, October 1, 2012
WORDSIFT
Wordsift visualizes texts and picks out the most frequent words used. Wordsift also does a google image search and retrieves images to match the two most frequent words found. Examples from the source text containing the most frequent word in the text is displayed under the Visual Thesaurus word web. One intended use of this feature is to organize the text to preview key vocabulary.
Tuesday, September 18, 2012
Thursday, September 13, 2012
THE TIMES IN PLAIN ENGLISH
- Complex sentences
- Compound sentences
- Distractions from the main thought
- Comparisons
- Metaphors, similes and analogies
- Argot, slang and idiomatic words
- Contractions
- Adjectives









